|Original playtest photo by @lunarwarehouse|
When thinking on how actions would work in the game, I wanted to keep the chase moving quickly to keep players engaged. Each turn is broken down into move & shoot. Cars act in order of their place in the chase (front to back, in initiative order within each zone) and all passengers act with their car.
Where a car can move each turn is limited to their speed roll at the top of the turn. They must exceed the current pace to be able to move forwards in the field; otherwise, they may only move laterally or backwards (and if they failed to match the current pace, they must move backwards).
If another vehicle is encountered during the course of a move, there will be a collision (unless the target can evade with a Handling roll). Causing a collision ends that car's move.
At the end of the move, the active vehicle (and all passengers) may shoot. Choice of target is restricted by range and field of fire.
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