Tuesday, October 2, 2018

Star Crawl Resources


The following resources are for use with Star Crawl (available now in print on the Goodman Games web store and in PDF from DriveThruRPG).

Character Sheets

Race Templates

Character Tokens

Ship Templates (for best results print the first two pages double sided, flipped on short edge)

Cybernetics Record Sheet

Pregenerated Characters

Pregen Characters (stored on the DCC & Friends Character Repository)

Pregen Characters & Ships for Threen Station Zero



Pregen Characters for Scions of Leviathan

Supplemental Materials

Merchant Race Template (created by James Walls for the Glowburn Podcast)

Space Cowboy Class (inspired by Dave Baity's Dark Trails RPG)

Rodent Race Template (adapted from Mouseling class created by Michael Harrington for Weird Frontiers)

Star Crawl Random Alien Generator Mini-Zine (for best results, print at actual size- don't shrink to fit)
Mini-Zine folding instructions:




Tuesday, September 4, 2018

GaryCon XI, 2019


Event submission is open for GaryCon XI, running March 7-10, 2019. GaryCon is by far my favorite gaming convention: it's big enough to offer everything you could want to play, but small enough to avoid becoming a soulless corporate event. I've attended & run games every year since 2014 and I don't intend to break the streak anytime soon.

I've submitted 5 events so far (and I have a secret project I'm working on: if I can pull it together to test in the next month or so, I may add a session of that, too). Three of those are for Star Crawl (one of which is really just DCC XCrawl in space, so not sure that counts?) and two are for Marvel Super Heroes. Here's the tentative schedule:

Thurs, 10-2: DCC Star Crawl- The Promethean Adventure "The Promethean was once a grand and luxurious space liner and its final voyage promises to be a grand event: unfortunately, it won't be the sort the passengers hoped for! 
This will be a 0-level DCC funnel in space, using Star Crawl rules."
This is the adventure that's included in the Star Crawl rulebook. There is a lot of room for improv & going off the rails. 

Thurs, 2-6: Marvel Super Heroes: Savage Land Under Seige "Ka-Zar and Zabu have always managed to protect the many tribes of the Savage land, but when a new threat approaches, they'll need a little help from their friends!"
For the Marveling at Marvel's Marvel's podcast, I did a lot of research recently into the Savage Land which game me an idea for what I think will be a real good time.

Fri, 10-2: Marvel Super Heroes: The Champions vs The World Crime League "The Champions have built a reputation fighting for justice and freedom across the world. But a secret global crime organization has decided these heroes need to be stopped! Are Kamala, Amadeus, and their teammates up to the challenge?"
I typically stick to "classic" characters for my Marvel games (mostly because the TSR game stats only go up to 1992), but for this one I'll be statting up modern characters: Ms Marvel (Kamala), Brawn (Amadeus Cho's latest identity), young/time displaced Cyclops, Spider-Man (Miles), Viv Vision, and Nova (Sam). I'm only submitting with 6 seast, but I'll have 2 extra characters in case I have any standby players: Ironheart (Riri) and Wasp (Nadia). 

Fri, 2-6: DCC XCrawl: Gladiator Moon "The Gladiator Moons of Chardon proudly present X-Crawl! This premier event will pit gladiators against challenges pulled from across the cosmos! Can our challengers survive the deadliest game in the universe?
This no-holds-barred event will use DCC XCrawl rules in the Star Crawl setting. Characters will be provided and rules will be taught."
I'm working with Mike Bolam (architect of the DCC scene in Pittsburgh and overall badass judge) on this adventure. He and I both plan to run sessions of it during GaryCon: it should be a hoot!

Sat, 2-6: DCC Star Crawl- Threen Station Zero "The Threen were wiped out centuries ago, but your crew has a lead on an intact Threen space station. It's surely loaded with valuable relics: but you'll have to beat the Serpine pirates to the prize! 
This will be a 2nd-level DCC adventure in space, using Star Crawl rules"
This will be the first standalone adventure I release for Star Crawl. Still not sure if it'll be out in time for GaryCon (really depends on how the Star Crawl release goes), but I've run it a few times as the SC playtesting adventure. I ran it last year at GaryCon for an awesome group & learned a lot from the experience: this year it should  be even better.

Friday, August 31, 2018

Star Crawl Space Battlefield


I took a break from proofreading Star Crawl to make a starfield battlemat for space battles (completely unnecessary for play, but I think it'll add something to con games & demos). I sent the image above to the printer  for a test run (it'll be 2'x3'). If it comes out nice, I'll get a couple more made for sale.

As briefly mentioned in a earlier post, ship combat will take place in the round area to the left- each line marks off a sector (used for range & movement: most weapons have range of 1 & a ship can freely move 1 sector in a turn). At the top of each turn, all ships make maneuvering rolls (using the ship's maneuvering die type) and move their ships in ascending order of the rolls (highest roll goes last, so they have a significant tactical advantage: facing is important when shooting). Ships then fire weapons in reverse, with the last ship placed firing first (this should be familiar to X-Wing players).

If a ship attempts to flee, they move to the Pursuit Tracker. Here, maneuverability is shelved for speed: ships move forward or back based on relative speed rolls. If the fleeing ship moves off the front of the track, they successfully escape;if the pursuer catches the fleeing ship, both return to the combat field.

*Update* I got the test mat back from the printer & it looks great! I went through Banners on the Cheap, using the image linked below. I used it for games at GaryCon & it was perfect.
Space Mat Image

Tuesday, August 7, 2018

Star Crawl Status Update

Star Crawl is getting ever closer: based on my current estimates, it should be complete & ready for sale by October. Later than I hoped, but I think it'll be worth the delay.

A few updates on progress the past few weeks:
  • The cover art has been changed to the image above. I love my space bug, but that skull's just so much more striking.
  • I've gotten preliminary approval from Joseph Goodman. I'll be sending him a final version before I send it to the printers, but we're pretty much set. And this may be the first 3rd party product to bear both the "Compatible with DCC" and "Compatible with MCC" logos!
  • The book will be full size (8"x11") and about 120 pages. I'll determine the cover price once I have a final cost from the printer, but I'm thinking $15-20. 
  • I've started work on two follow up books: an adventure and a hex-crawl supplement. Based on the response to Star Crawl, I may try to push those through for completion by March so I can bring one (or both) to GaryCon.

Friday, July 6, 2018

Star Crawl Art

Star Crawl's cover image


I'm into the final stretch on writing Star Crawl.With a few tables to finish up, the rules themselves are done. I'm still working on the maps for the 0-level funnel and a couple judges will be running playtests in the coming weeks so I can see how easy it is for others to run. As the project is closing in on completion, I've started what's on of the hardest parts for me: art.

I'm not a good artist, but I don't let that hold me back. I didn't do much art for Vehicle mayhem, just the cover & a couple quick drawings inside. For that book, photos of the board & cars seemed fitting, so it wasn't an issue. But with Star Crawl, I want to step it up, so I've been working on art from the beginning of the project. 

 

Interior art for Star Crawl

I also managed to get a few players from my group to make some contributions. I can't wait to share all the amazing work they've done, but below are just a couple samples.
Scene by Dave 8Cylinder


Alien monster by Brad Heiple


Tuesday, June 12, 2018

Virtual Mayhem


Here's a new scenario for Vehicle Mayhem: Virtual Mayhem! Virtual Mayhem is intended to simulate a car race in a virtual world. The race should move much quicker and be more dangerous than straight Vehicle Mayhem- perfect for a quick game. Mike Bolam came up with the concept as part of a very special 0-level funnel tournament he's running.

Virtual Mayhem Rules
For best results, print out this PDF double-sided and cut down the middle for two copies sized perfectly to fit in your Vehicle Mayhem rules.

I recommend giving identical cars to each player. When the game is so much more deadly, minor advantages in armor & weaponry can be greatly magnified. This character sheet includes two blank sheets & two of the identical cars I'm using for Virtual Mayhem.
Virtual Mayhem Pregens

And, just for fun, here's a bonus play aid for when you roll 1 or 12 on the Virtual Mayhem events table
Virtual Insanity

Wednesday, May 2, 2018

Star Crawl 0-Level Playtest

For those in the Pittsburgh area, I'll be running a Star Crawl playtest on Sunday, May 27th at Phantom of the Attic games in Oakland. This will be the first time I run "The Promethean Adventure", the 0-level funnel that will be released with Star Crawl. The event will be great for new & experienced DCC players: characters will be provided & rules will be taught.


This will also be the first session where I test out Star Crawl's 0-level characters. As with DCC, characters start out as normal people, only gaining standard character classes at 1st level. Unlike DCC, most 0-level characters don't have weapons of any kind. I'm leaning heavy into the idea of Star Crawl heroes being normal folks pressed into unusual circumstances and rising to the occasion. The Promethean Adventure is written with this in mind: most encounters will be more environmental and situational. It should be a good time!

The event is listed on Facebook under the DCCRPG Pittsburgh group.