To aid running Star Crawl games online, I made a set of tokens for all the Star Crawl character classes & races. These are simple circles, replicating the icons at the bottom of the Star Crawl character sheets & race templates. They work great with Roll20, but I haven't tried them with any other virtual game portals.
Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts
Monday, June 29, 2020
Thursday, June 6, 2019
Star Crawl Rodents
Over on the Facebook Dark Trails group, Michael Harrington wrote up a DCC Mouseling race. I love the sci-fi/fantasy trope of anthropomorphic animal races & I think mice fit in well with Star Crawl's Prime Apes, Bugs, and Avians. After some minor tweaks to bring it closer to existing races, I'm happy to share the Rodent Race Template!
Rodent Race Template
Thursday, May 23, 2019
Dark Trails (and Space Cowboy!)

If you're not already a backer, you should go right now and back the Dark Trails Kickstarter. Dave Baity is an amazing guy and a pillar of the DCC community. He's worked for years perfecting what will no doubt be an incredible book: you won't want to miss out on this game!
https://www.kickstarter.com/projects/2059365241/dark-trails-rpg
Inspired by Dark Trails, I've created a new Star Crawl class, the Space Cowboy! This is a gunslinger inspired by "space western" characters like Firefly's Captain Reynolds and Cowboy Bebop's Spike.
This is a first draft of the class, completely untested. I'll be playtesting it & will likely include a revised version in a future release. I'm eager to hear your thoughts if you try it out in your own games!
Space Cowboy Rule Sheet
Space Cowboy Character Sheet
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Space Cowboy
Bounty hunters, duelists, and trackers: space cowboys ride the
wild frontiers of space, surviving with guts & guns. Though valued by most
crews for their combat prowess, they are just as likely to strike out on their
own. When creating a space cowboy, high Agility and Luck statistics will be
especially helpful.
Hit Points: Space cowboys
gain 1d10 hit points at each level.
Quickdraw: Space cowboys are
always ready for trouble and don’t hesitate to throw the first punch. They add
their level to Initiative checks.
Trick Shot: Making their
living at the end of a gun, space cowboys are the undisputed masters of
firearms. The Trick Shot die should be rolled when a space cowboy makes a
ranged attack. This result is added to all ranged attack and damage rolls this
round (cumulative with any other bonuses).
Before making a ranged attack roll, a space cowboy may declare a Trick
Shot. This can be a special maneuver specific to the situation such as shooting
a gun out of the target’s hand, reflecting a photon beam off a mirror to hit
the target in the back, or the “road agent spin” (flipping a gun being
surrendered to make a surprise attack). If the Trick Shot die roll is 3 or
higher and the modified attack roll is a success, the space cowboy pulls off
the shot. If no special maneuver is attempted and the space cowboy gets a
critical hit, add the Trick Shot die roll to the final result on the critical
hit table.
True Grit: Space cowboys
are just tougher than most other folks, able to survive situations that would
lay most low. Any time a space cowboy spends a Luck point to modify a saving
throw result, roll their Trick Shot die and add the result to the saving throw
total.
Tracking: A space cowboy gains
+1 die type when attempting to track, follow, or otherwise find a target (typically
resulting in a d24 for such checks).
Lone Wolf: The space cowboy
is accustomed to fighting against the odds. In situations where foes might gain
an advantage for attacking in numbers (such as flanking bonuses or pack
fighting special abilities), they do not gain such benefits against the space
cowboy.
Space Cowboy Level
Advancement
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|||||||
Level
|
Attack
|
Crit
Die/ Table
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Action
Dice
|
Ref
|
Fort
|
Will
|
Trick
Shot Die
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1
|
+1
|
1d10/II
|
1d20
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+1
|
+1
|
+1
|
d3
|
2
|
+1
|
1d12/II
|
1d20
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+1
|
+1
|
+1
|
d4
|
3
|
+2
|
1d14/II
|
1d20
|
+2
|
+2
|
+1
|
d4
|
4
|
+2
|
1d16/II
|
1d20
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+2
|
+2
|
+2
|
d5
|
5
|
+3
|
1d16/II
|
1d20+1d14
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+3
|
+3
|
+2
|
d6
|
6
|
+3
|
1d20/II
|
1d20+1d16
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+3
|
+3
|
+2
|
d6
|
7
|
+3
|
1d20/II
|
1d20 (x2)
|
+4
|
+3
|
+3
|
d7
|
8
|
+4
|
1d24/II
|
1d20 (x2)
|
+4
|
+4
|
+3
|
d8
|
9
|
+4
|
1d24/II
|
1d20 (x2)
|
+5
|
+4
|
+3
|
d8
|
10
|
+5
|
1d30/II
|
1d20 (x2) +1d14
|
+6
|
+5
|
+4
|
d10
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Tuesday, October 2, 2018
Star Crawl Resources
The following resources are for use with Star Crawl (available now in print on the Goodman Games web store and in PDF from DriveThruRPG).
Character Sheets
Race Templates
Character Tokens
Ship Templates (for best results print the first two pages double sided, flipped on short edge)
Ship Templates (for best results print the first two pages double sided, flipped on short edge)
Pregen Characters (stored on the DCC & Friends Character Repository)
Pregen Characters & Ships for Threen Station Zero
Pregen Characters & Ships for Threen Station Zero
Pregen Characters for Scions of Leviathan
Supplemental Materials
Merchant Race Template (created by James Walls for the Glowburn Podcast)
Space Cowboy Class (inspired by Dave Baity's Dark Trails RPG)
Rodent Race Template (adapted from Mouseling class created by Michael Harrington for Weird Frontiers)
Star Crawl Random Alien Generator Mini-Zine (for best results, print at actual size- don't shrink to fit)
Mini-Zine folding instructions:
Supplemental Materials
Merchant Race Template (created by James Walls for the Glowburn Podcast)
Space Cowboy Class (inspired by Dave Baity's Dark Trails RPG)
Rodent Race Template (adapted from Mouseling class created by Michael Harrington for Weird Frontiers)
Star Crawl Random Alien Generator Mini-Zine (for best results, print at actual size- don't shrink to fit)
Mini-Zine folding instructions:
Thursday, January 18, 2018
Vehicle Mayhem Resources
The following resources are for use with Vehicle Mayhem (now available in print from the Goodman Games store and on PDF from Drive Thru RPG!).
Car Template (two per printed sheet)
All Vehicle Template (including Car, Pickup, Van, & Monster Truck)
Pace Counters (print on card stock & cut out; place appropriate counter on car sheet after making speed roll; remove after car acts)
Pregen Drivers: A zip file of 10 sheets of four 2nd level drivers each. These are the drivers I use for post-apocalyptic Vehicle Mayhem demos & tournaments.
Virtual Mayhem: A special VR scenario for Vehicle Mayhem
Tuesday, January 9, 2018
Folio Character Sheets
The character sheet I currently use for Labyrinth Lord evolved from one simple desire: the ability to easily take away a character's equipment. The PC is taken prisoner & stripped of goods; a tournament is entered, where only special gear can be used; a character dies & their stuff is passed on. Plenty of times over the years, I've wished I could just pull off that part of the sheet. So, I made my Folio Sheet.
The outside page contains character basics- Stats, AC, Saves, & HP on the front; languages & skills on the back. The inside contains space for notes, character sketch, and a place to draw scars & distinguishing marks. Loose sheets for equipment & spells are held inside.
Print double-sided (flip on short edge). Printing the whole thing will yield 1 character folio, 2 equipment inserts, and 2 spell inserts.
Monday, January 8, 2018
GM Screens
For my GM screen, I use the Savage Worlds customizable screen, primarily because I like to make my own panels. They're pricey, but I've gotten almost 10 years out of mine, so I guess $30 isn't that bad? Just be sure to keep packing tape on hand for when the seams split.
I've made custom panels for the three games I most often run (Labyrinth Lord, Dungeon Crawl Classics, and Marvel Super Heroes). The links below are for these three sets of panels. The pages are in the order I put them in the screen (starting from left-most on the GM side, to right-most on the player side). For LL & Marvel, the center player side panel will be art based on the adventure. For the DCC screen, it's all art on the players' side.
Labyrinth Lord GM Screen Panels
I've made custom panels for the three games I most often run (Labyrinth Lord, Dungeon Crawl Classics, and Marvel Super Heroes). The links below are for these three sets of panels. The pages are in the order I put them in the screen (starting from left-most on the GM side, to right-most on the player side). For LL & Marvel, the center player side panel will be art based on the adventure. For the DCC screen, it's all art on the players' side.
Labyrinth Lord GM Screen Panels
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